We don’t just build games, we craft competitive experiences that challenge, engage, and endure. With deep roots in multiplayer development, and a passion for innovation, our team brings together expertise in Unreal, game design, AAA production values, and storytelling to bring unforgettable digital worlds to life.

Brad is a creative force with roots in graffiti, 3D, animation, and design. A competitive gamer with encyclopedic knowledge, he’s the mind behind Arctura.

Parker is a veteran designer and producer with 30+ years leading major game projects across genres and platforms, working with top publishers like Eidos/Square-Enix, Rockstar, Activision, and more.

Hokyo is a veteran game creator and former Smilegate Head of Studio with decades of creative and business experience. His credits include League of Legends, Sly Cooper, The Unfinished Swan, The Long Dark, and more.

Michael is a 34-year gaming industry veteran and fractional CTO who has led large teams and technical strategy at major studios while delivering successful, player-focused titles.

Eric Jean Weiss is an award-winning multimedia professional with over 30 years of experience in video games, film, and television production, specializing in project management, investment relations, and leadership in interactive media.

Expert Product Management & Business Advisor with a track record launching 35+ products that delivered a combined $1.5B in revenue including Star Wars: Battlefront I & II and Marvel Avengers.

Principal Game Systems Designer, Expert Competitive Gamer, Strategist, and former VP of Design at Arrivant and Dota AllStars (DOTA/DOTA2) Systems Designer.
At Better Demon, it’s all about the people. Our team of veteran developers and designers have shipped games from the Sega Genesis era to modern AAA blockbusters, building communities and unforgettable worlds along the way. With diverse backgrounds and decades of experience, we bring passion and creativity to every step, and we’re still growing as we build Arctura.
Senior concept artist with 12+ years of experience on titles such as Endless Space 2 and Act of Aggression.
Senior concept artist focused on stylized character design with credits including Apex Legends and Naughty Dog.
Senior concept artist specializing in creatures and characters with credits spanning games, film, and Love, Death & Robots.
A multi-disciplined artist and designer, skilled across the full creative pipeline, with over a decade of experience spanning illustration, branding, and UI/UX design.
Designer with 12 years of experience in UX/UI.
Multidisciplinary 2D artist and graphic designer with 5+ years of indie game experience.
CG supervisor with 25 years in film and TV VFX, most recently on Monsters At Work for Disney+.
Lighting artist with 8 years of experience across VFX, animation, and major film and TV productions.
Chris Miscik is a Senior Visual Effects Artist, specializing in immersive, high-quality visual effects for games. He also brings experience in digital art education and a strong foundation in visual and media production.
3D character artist with 5+ years of experience on games like Fortnite, Dying Light 2, and Concord.
Sr 3D artist and animator with 30+ years of experience in character animation, simulation, previs, and visual effects across film, TV, and games.
Sr Animator with credits across games, cinematics, film, and TV including Wasteland 3 and Destroy All Humans.
Technical designer with 15 years of AAA experience on Avatar: Frontiers of Pandora and The Division series.
Game designer with 5 years of experience on titles like Harry Potter: Magic Awakened and LifeAfter.
Combat game designer with ~5 years of professional experience and leadership on shipped indie and live projects.
Veteran game engineer with 10+ years in games, AR, and digital twins, focused on building intuitive tools and mentoring developers.
Technology executive and entrepreneur specializing in cloud infrastructure, SaaS, and scaling engineering teams.
An Unreal Engine programmer focused on gameplay, multiplayer, and backend systems for scalable online games.
Community team member supporting player engagement and outreach.
Veteran sound designer and audio director with 30+ years of experience on franchises like Call of Duty and Halo.
Senior sound designer with 18 years of experience across games, film, VR, hardware, and music technology.
Sound designer focused on experimental audio design, previously on Skydome.
Narrative and technical writer with 10+ years of experience in branching narratives, worldbuilding, and quest design.
Fantasy and science fiction writer focused on character, worldbuilding and narrative.p
Building characters and worlds, and bringing them to life with layered stories.