Our Mission

Forged in Competition. Built for Players.

We don’t just build games, we craft competitive experiences that challenge, engage, and endure. With deep roots in multiplayer development, and a passion for innovation, our team brings together expertise in Unreal, game design, AAA production values, and storytelling to bring unforgettable digital worlds to life.

Leadership

Brad Strong

CEO, Creator, Creative Director

Brad is a creative force with roots in graffiti, 3D, animation, and design. A competitive gamer with encyclopedic knowledge, he’s the mind behind Arctura.

Parker A. Davis

President, COO, Exec. Producer

Parker is a veteran designer and producer with 30+ years leading major game projects across genres and platforms, working with top publishers like Eidos/Square-Enix, Rockstar, Activision, and more.

Hokyo Lim

CCO, Studio Art Director

Hokyo is a veteran game creator and former Smilegate Head of Studio with decades of creative and business experience. His credits include League of Legends, Sly Cooper, The Unfinished Swan, The Long Dark, and more.

Mike Heilemann

Michael is a 34-year gaming industry veteran and fractional CTO who has led large teams and technical strategy at major studios while delivering successful, player-focused titles.

CTO

Eric Jean Weiss is an award-winning multimedia professional with over 30 years of experience in video games, film, and television production, specializing in project management, investment relations, and leadership in interactive media.

Eric Jean Weiss

Director of Strategic Growth

Carey Chico

MBA, Advisor

Expert Product Management & Business Advisor with a track record launching 35+ products that delivered a combined $1.5B in revenue including Star Wars: Battlefront I & II and Marvel Avengers.

JT
James

Principal Game Systems Designer, Expert Competitive Gamer, Strategist, and former VP of Design at Arrivant and Dota AllStars (DOTA/DOTA2) Systems Designer.

Design Advisor

Our Expertise

At Better Demon, it’s all about the people. Our team of veteran developers and designers have shipped games from the Sega Genesis era to modern AAA blockbusters, building communities and unforgettable worlds along the way. With diverse backgrounds and decades of experience, we bring passion and creativity to every step, and we’re still growing as we build Arctura.

The Team

2D/Concept Art

Yoann Vitry

Senior Conceptual Designer

Senior concept artist with 12+ years of experience on titles such as Endless Space 2 and Act of Aggression.

Zo Zhao

Senior Concept Artist

Senior concept artist focused on stylized character design with credits including Apex Legends and Naughty Dog.

Bobby Rebholz

Senior Conceptual Designer

Senior concept artist specializing in creatures and characters with credits spanning games, film, and Love, Death & Robots.

Francis Quintino

Concept Artist

A multi-disciplined artist and designer, skilled across the full creative pipeline, with over a decade of experience spanning illustration, branding, and UI/UX design. 

UI/UX

Carl Bisenius

UI/UX Designer

Designer with 12 years of experience in UX/UI.

Joey Cutler

UI/UX Artist

Multidisciplinary 2D artist and graphic designer with 5+ years of indie game experience.

3D Art

James Davidson

Lead 3D Artist

CG supervisor with 25 years in film and TV VFX, most recently on Monsters At Work for Disney+.

Stacey Dunten

Lighting Artist

Lighting artist with 8 years of experience across VFX, animation, and major film and TV productions.

Chris Miscik

Sr. VFX Artist

Chris Miscik is a Senior Visual Effects Artist, specializing in immersive, high-quality visual effects for games. He also brings experience in digital art education and a strong foundation in visual and media production.

Noel Solomon

3D Character Artist

3D character artist with 5+ years of experience on games like Fortnite, Dying Light 2, and Concord.

Animation

Bryan Cox

Sr. 3D Artist /Animator

Sr 3D artist and animator with 30+ years of experience in character animation, simulation, previs, and visual effects across film, TV, and games.

Bryce Erickson

Senior Animator

Sr Animator with credits across games, cinematics, film, and TV including Wasteland 3 and Destroy All Humans.

Game Design

Philipp Hagen

Principal Tech Designer

Technical designer with 15 years of AAA experience on Avatar: Frontiers of Pandora and The Division series.

Zixin Ma

Game Designer

Game designer with 5 years of experience on titles like Harry Potter: Magic Awakened and LifeAfter.

Kai Tran

Combat Designer

Combat game designer with ~5 years of professional experience and leadership on shipped indie and live projects.

Engineering

Benjamin Reinhart

Lead Engineer

Veteran game engineer with 10+ years in games, AR, and digital twins, focused on building intuitive tools and mentoring developers.

Eric Hammervold

Engineer

Technology executive and entrepreneur specializing in cloud infrastructure, SaaS, and scaling engineering teams.

Thomas Muller

Engineer

An Unreal Engine programmer focused on gameplay, multiplayer, and backend systems for scalable online games.

Community

Timothy Mentink

Community Manager

Community team member supporting player engagement and outreach.

Sound Design

Gary Spinrad

Audio Director

Veteran sound designer and audio director with 30+ years of experience on franchises like Call of Duty and Halo.

Sean Popejoy

Senior Sound Designer

Senior sound designer with 18 years of experience across games, film, VR, hardware, and music technology.

Lucas Castilho

Sound Designer

Sound designer focused on experimental audio design, previously on Skydome.

Writers

Neil Schnepf

Writer

Narrative and technical writer with 10+ years of experience in branching narratives, worldbuilding, and quest design.

Nathaniel Lucas

Writer

Fantasy and science fiction writer focused on character, worldbuilding and narrative.p

Dmitri Smith

Writer

Building characters and worlds, and bringing them to life with layered stories.