We don’t just build games, we craft competitive experiences that challenge, engage, and endure. With deep roots in multiplayer development, and a passion for innovation, our team brings together expertise in Unreal, game design, AAA production values, and storytelling to bring unforgettable digital worlds to life.

Brad is a creative force with roots in graffiti, 3D, animation, and design. A competitive gamer with encyclopedic knowledge, he’s the mind behind Arctura.

Parker is a veteran designer and producer with 30+ years leading major game projects across genres and platforms, working with top publishers like Eidos/Square-Enix, Rockstar, Activision, and more.

Michael is a 34-year gaming industry veteran and fractional CTO who has led large teams and technical strategy at major studios while delivering successful, player-focused titles.

Principal Game Designer, Strategist, former Arrivant VP of Design, and DOTA AllStars/DOTA 2 Principal Systems Designer.

Eric Jean Weiss is an award-winning multimedia professional with over 30 years of experience in video games, film, and television production, specializing in project management, investment relations, and leadership in interactive media.

Expert Product Management & Business Advisor with a track record launching 35+ products that delivered a combined $1.5B in revenue including Star Wars: Battlefront I & II and Marvel Avengers.
At Better Demon, it’s all about the people. Our team of veteran developers and designers have shipped games from the Sega Genesis era to modern AAA blockbusters, building communities and unforgettable worlds along the way. With diverse backgrounds and decades of experience, we bring passion and creativity to every step, and we’re still growing as we build Arctura.
Senior concept artist with 12+ years of experience on titles such as Endless Space 2 and Act of Aggression.
Senior concept artist specializing in creatures and characters with credits spanning games, film, and Love, Death & Robots.
A multi-disciplined artist and designer, skilled across the full creative pipeline, with over a decade of experience spanning illustration, branding, and UI/UX design.
Designer with 12 years of experience in UX/UI.
Multidisciplinary 2D artist and graphic designer with 5+ years of indie game experience.
CG supervisor with 25 years in film and TV VFX, most recently on Monsters At Work for Disney+.
Sr 3D artist and animator with 30+ years of experience in character animation, simulation, previs, and visual effects across film, TV, and games.
Sr Animator with credits across games, cinematics, film, and TV including Wasteland 3 and Destroy All Humans.
Technical designer with 15 years of AAA experience on Avatar: Frontiers of Pandora and The Division series.
Veteran system designer specializing in live-service games across titles such as Marvel Strike Force, Game of War, Mobile Strike and World War Rising.
Technical designer with 15 years of AAA experience on Avatar: Frontiers of Pandora and The Division series.
Game designer with 5 years of experience on titles like Harry Potter: Magic Awakened and LifeAfter.
Veteran game engineer with 10+ years in games, AR, and digital twins, focused on building intuitive tools and mentoring developers.
Senior gameplay engineer, and architecting in tools, networking and content authoring, with specialization in Unreal Engine.
Technology executive and entrepreneur specializing in cloud infrastructure, SaaS, and scaling engineering teams.
Community team member supporting player engagement and outreach.
Veteran sound designer and audio director with 30+ years of experience on franchises like Call of Duty and Halo.
Senior sound designer with 18 years of experience across games, film, VR, hardware, and music technology.
Narrative and technical writer with 10+ years of experience in branching narratives, worldbuilding, and quest design.
Fantasy and science fiction writer focused on character, worldbuilding and narrative.p
Building characters and worlds, and bringing them to life with layered stories.