
Aeon is cracking open a genre that’s been locked behind a grind wall for ages. Jump in, gear up fast, and fight like it’s endgame from day one. All the action and strategy of competitive PvP, That keeps you coming back for more. learn more...
We’re proving you can build a killer game without selling out, with fair systems, value driven monetization, and a more sustainable model that works for players, devs and investors alike.
Forged by Destiny Better Demon is a collective of passionate developers committed to repvolutionizing the competitive gaming space. With a focus on more sustainable development, we’re aiming to capture and expand the market by setting new standards in competitive gaming.
As lifelong competitive players, we wanted the game we’ve been waiting twenty years to play: pure, skill-driven PvP with depth, strategy, and community at its core and a flagship competitive experience that raises the bar for everyone.
Aeon is built for competitive players of all levels, providing a high skill cap for those who strive for skill expression, strategic mastery, and world-class competition.

Brad is a creative force with roots in graffiti, 3D, animation, and design. A competitive gamer with encyclopedic knowledge, he’s the mind behind Aeon.

Parker is a veteran designer and producer with 30+ years leading major game projects across genres and platforms, working with top publishers like Eidos/Square-Enix, Rockstar, Activision, and more.

Hokyo is a veteran game creator and former Smilegate Head of Studio with decades of creative and business experience. His credits include League of Legends, Sly Cooper, The Unfinished Swan, The Long Dark, and more.
At Better Demon, it’s all about the people. Our team of veteran developers and designers have shipped games from the Sega Genesis era to modern AAA blockbusters, building communities and unforgettable worlds along the way. With diverse backgrounds and decades of experience, we bring passion and creativity to every step, and we’re still growing as we build Aeon.

26 year veteran with expertise in graphics, networking, engine architecture and Unreal.

25 years of TV and Film Experience in lighting, compositing and visual effects.

25 years of TV and Film Experience, specializing in lighting, compositing, and visual effects.

30 year veteran sound designer specializing in Unreal, Wwise and custom audio systems.

Over a decade experience, designing creatures and characters for major films and games, mentor and instructor.

34 year veteran of the gaming industry. Managed $200M development budgets and delivered $1B revenue titles.

30+ years in video games, film, TV, with expertise in project management, and investment relations.

12 years of experience creating high-end environment and keyframe art for sci-fi, fantasy, and stylized game worlds across AAA and indie productions.